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com.framesail/framesail
serveur MCP (Model Context Protocol) · framesail 1.27.2
Référencé dans l'annuaire. Seul le pentest comportemental fait foi, et il n'a pas encore été exécuté sur ce serveur.
Est-ce que com.framesail/framesail est sûr ?
Au dernier audit MCP Hub, le serveur MCP « com.framesail/framesail » est classé « Non encore testé ». Référencé dans l'annuaire. Seul le pentest comportemental fait foi, et il n'a pas encore été exécuté sur ce serveur. Le verdict est réévalué en continu ; consultez la fiche pour l'état à jour.
Méthode : MCP Hub analyse la description de chaque outil (couche 1) et, pour le verdict fort, exécute le serveur dans une micro-VM isolée avec leurres et réseau bloqué (couche 2). On publie des noms et des compteurs, jamais le contenu brut renvoyé par un outil.
Les 28 outils
- account_edit≈ 450 tokens
The account's default model and settings for one kind of generation, used when neither the call nor the item's prompt editor names one. voice_block needs provider and segment_video needs talking_head: each family keeps its own default.
Paramètres, retour & exemple (6)
Paramètresmodel· ? · optionnel
set_model_default: a model id from get_generation_optionsaction· string · requis · set_model_default | clear_model_default
set_model_default: model, optional settings; clear_model_defaultprovider· ? · optionnel
voice_block: the voice engine (the project's voice_tts_provider)settings· ? · optionnel
Model settings: keys of its settings_schemageneration· string · requis · script | script_scan | storyboard | character_reference | environment_reference | object_reference | voice_block | segment_image
script_scan is Analyze Script; *_reference, reference images; voice_block, the voiceover; segment_image, a segment's image; segment_video, a clip; art_style_*_template, the style's template imagestalking_head· ? · optionnel
segment_video: true for talking head models, false for clips
Exemple d'appel{"name": "account_edit", "arguments": {"action": "set_model_default", "generation": "script"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - assets_edit≈ 315 tokens
Add a character, environment or object that Analyze Script missed, or rename one or rewrite its description. After a description change, render its reference image again (assets_generate asset_ids).
Paramètres, retour & exemple (6)
Paramètresname· ? · optionnel
The name the script uses for itaction· string · requis · create | update
create: project_id, asset_type, name, optional description; update: asset_id and name and/or descriptionasset_id· ? · optionnel
update: the asset idasset_type· ? · optionnel
create: the kindproject_id· ? · optionnel
Project iddescription· ? · optionnel
What it looks like; every render follows it, so be specific
Exemple d'appel{"name": "assets_edit", "arguments": {"action": "create"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - assets_generate≈ 369 tokens
Render reference images, which keep each character, environment and object looking the same in every segment. Needs both style template images. Without asset_ids it renders every asset with none, skipping ones already rendering, so a repeat never bills twice. Afterwards, view_image them to check likeness.
Paramètres, retour & exemple (6)
Paramètresmodel· ? · optionnel
Model id (get_generation_options); omit for the saved choicedry_run· boolean · optionnel
Return the count and credit estimate; start nothingsettings· ? · optionnel
Model settings: keys of its settings_schemaasset_ids· ? · optionnel
Assets to render, again if they have one; omit for every asset without a reference imageproject_id· string · requis
Project ideditable_sections· ? · optionnel
Template prompt section overrides, keyed by section id
Exemple d'appel{"name": "assets_generate", "arguments": {"project_id": "texte"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - assets_read≈ 184 tokens
The project's characters, environments and objects, each with its description (what every render follows), reference_image (null: not rendered; view_image it) and, for characters, voice_id. Each needs a reference image before the voiceover.
Paramètres, retour & exemple (2)
Paramètresasset_type· ? · optionnel
Only this kindproject_id· string · requis
Project id
Exemple d'appel{"name": "assets_read", "arguments": {"project_id": "texte"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - delete≈ 293 tokens
Permanently delete; irreversible, so confirm with the user first. project: it and everything in it. asset: a character, environment or object. music_track: a background music track. segment_extra: a segment's sound effect or overlay, with its scene layers. A segment's image, clip and voiceover can't be deleted.
Paramètres, retour & exemple (4)
Paramètresid· ? · optionnel
The asset, music track, or segment sound effect or overlaytype· string · requis · project | asset | music_track | segment_extra
project: project_id; asset, music_track: id; segment_extra: project_id, segment_number, and id if the segment has severalproject_id· ? · optionnel
Project idsegment_number· ? · optionnel
Segment number (1-based, from storyboard_read)
Exemple d'appel{"name": "delete", "arguments": {"type": "project"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - editor_edit≈ 795 tokens
Polish the video in the editor; changes show in the next export. scene_note: edit one scene with a note (move, restyle, add or remove layers and overlays, change the text of a lower third, title card or callout, change motion); spends credits. Returns the changes and skipped_mutations: edits that didn't land (applied=false) or landed differently than asked (applied=true), each with a reason; check them. Scene lengths follow the narration; the image, clip and voiceover layers can't be removed. project_note: a note for the whole video, applied to up to 10 scenes per call; spends credits. captions: merge caption settings. add_sfx: attach a sound effect to a segment. add_music / update_music: background music timed in seconds; a track's duration follows from its trim.
Paramètres, retour & exemple (13)
Paramètresloop· ? · optionnel
Loop the music under the whole videoname· ? · optionnel
The music track's nameaction· string · requis · scene_note | project_note | captions | add_sfx | add_music | update_music
scene_note: segment_number, message; project_note: message; captions: caption_config; add_sfx: segment_number, library_track_id; add_music: library_track_id, optional name, volume, loop, start_seconds; update_music: track_id and any of name, volume, loop, start_seconds, trim_start_seconds, trim_end_secondsvolume· ? · optionnel
Music volume 0-1; the 0.12 default sits under the narration, so raise it only if askedmessage· ? · optionnel
The note in plain words, e.g. "move the caption to the top"track_id· ? · optionnel
update_music: a track id from editor_read action=musicproject_id· ? · optionnel
Project idstart_seconds· ? · optionnel
Where the music starts in the video, in secondscaption_config· ? · optionnel
captions: keys to merge into the caption settings (get_status shows them)segment_number· ? · optionnel
Segment number (1-based, from storyboard_read)library_track_id· ? · optionnel
A track id from editor_read action=audio_librarytrim_end_seconds· ? · optionnel
update_music: where playback stops within the track, in secondstrim_start_seconds· ? · optionnel
update_music: where playback starts within the track, in seconds
Exemple d'appel{"name": "editor_edit", "arguments": {"action": "scene_note"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - editor_read≈ 424 tokens
scenes: the editor timeline, one scene per segment, as {total, offset, returned, scenes}; scenes build on their own from the storyboard. music: {tracks}, timed in seconds. audio_library: tracks to add with editor_edit; when nothing matches, it lists the library's moods and genres.
Paramètres, retour & exemple (9)
Paramètresmood· ? · optionnel
audio_library: a mood taggenre· ? · optionnel
audio_library: a genre taglimit· integer · optionnel
scenes: how many; 0 returns allaction· string · requis · scenes | music | audio_library
scenes: the timeline (project_id); music: the project's music tracks (project_id); audio_library: music and sound effects to addoffset· integer · optionnel
scenes: first to return, 0-basedsearch· ? · optionnel
audio_library: free textcategory· ? · optionnel
audio_library: music or sfx (sound effects); omit for bothproject_id· ? · optionnel
Project idinclude_composition· boolean · optionnel
scenes: include each scene's full layer JSON (bulky: page it)
Exemple d'appel{"name": "editor_read", "arguments": {"action": "scenes"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - export_video≈ 119 tokens
Render the finished video from the editor timeline; free. When the export job completes, get_status carries export_url.
Paramètres, retour & exemple (1)
Paramètresproject_id· string · requis
Project id
Exemple d'appel{"name": "export_video", "arguments": {"project_id": "texte"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - get_generation_options≈ 462 tokens
What a generate call can be told to use. models: the allowed models with credit estimates and settings_schema (the valid settings keys); is_default marks the default (the account's saved choice, else Framesail's). Voice and clip models come in families, each with its own default: pass provider or talking_head for one family. prompt_sections: sections with entity_backed=false can be overridden with editable_sections; entity_backed=true sections show the item's own content (description, prompts, text, brief): change it with the edit tools.
Paramètres, retour & exemple (4)
Paramètresaction· string · requis · models | prompt_sections
models: the allowed models; prompt_sections: the prompt editor's sectionsprovider· ? · optionnel
voice_block: the voice engine (the project's voice_tts_provider)generation· string · requis · script | script_scan | storyboard | character_reference | environment_reference | object_reference | voice_block | segment_image
script_scan is Analyze Script; *_reference, reference images; voice_block, the voiceover; segment_image, a segment's image; segment_video, a clip; art_style_*_template, the style's template imagestalking_head· ? · optionnel
segment_video: true for talking head models, false for clips
Exemple d'appel{"name": "get_generation_options", "arguments": {"action": "models", "generation": "script"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - get_status≈ 328 tokens
Where things stand and what to do next; start and resume here. Always reports the account: plan, credits, credits held by running jobs, and credits_available to spend. project_id adds the project's settings, each step's state and web link, jobs with readable errors, export_url, next_step and, when something failed, failures: the last failed jobs and the failed segments grouped by kind and error. channel_id reports the channel style instead: analysis_done, inputs_stale, templates, templates_stale and next_step. Without API access it reports only the account and subscription_needed: pass that on to the user.
Paramètres, retour & exemple (3)
Paramètreswait· boolean · optionnel
Wait up to about 50 seconds for the jobs in scope to finish, then report only credits, jobs, step states and next_step; call again if some still runchannel_id· ? · optionnel
Report this channel's style instead of a projectproject_id· ? · optionnel
Project id
Exemple d'appel{"name": "get_status", "arguments": {"wait": true, "channel_id": "texte", "project_id": "texte"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - projects_edit≈ 430 tokens
Create a channel or a project, or change a project's title, brief or video format. A new project takes its channel's style; a channel with no style needs one (style_edit action=create) before anything is generated. Share the returned web_url so the user can follow along.
Paramètres, retour & exemple (7)
Paramètresname· ? · optionnel
create_channel: the channel nametitle· ? · optionnel
The project titleaction· string · requis · create_channel | create_project | update_project
create_channel: name, optional description; create_project: channel_id, title, optional description, video_format; update_project: project_id and any of title, description, video_formatchannel_id· ? · optionnel
create_project: its channelproject_id· ? · optionnel
Project iddescription· ? · optionnel
A channel: what it is about. A project: the brief, what the video is about; it seeds the script, so make it specificvideo_format· ? · optionnel
landscape (16:9, the default) or portrait (9:16: Shorts, Reels, TikTok); fixed once a storyboard exists
Exemple d'appel{"name": "projects_edit", "arguments": {"action": "create_channel"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - projects_read≈ 151 tokens
Your channels, or the projects in one channel.
Paramètres, retour & exemple (2)
Paramètresaction· string · requis · channels | projects
channels: your channels; projects: the projects in channel_idchannel_id· ? · optionnel
projects: the channel
Exemple d'appel{"name": "projects_read", "arguments": {"action": "channels"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - render≈ 662 tokens
Render segment images and clips, the biggest spend in the video: always run it with dry_run=true first and get the user's yes on the estimate. generate: without segment_numbers, everything not yet rendered (items rendering are skipped); with them, those segments, finished renders included, e.g. the first minute before the whole video. Overrides need segment_numbers and what=images or what=clips. animate: turn one segment's rendered image into a clip; animate only images worth motion. dry_run quotes the default clip or talking head model. A refused render leaves the segment as it was; to go back to the image, segment_restructure change_type to=image keep_image=true. Check renders with storyboard_read action=segment_assets and view_image.
Paramètres, retour & exemple (10)
Paramètreswhat· string · optionnel · images | clips | all
generate: images (everything but clips: images, overlay segments, real photos, B-roll), clips, or allmodel· ? · optionnel
Model id (get_generation_options); omit for the saved choiceaction· string · requis · generate | animate
generate: optional segment_numbers, what; animate: segment_number, optional talking_headdry_run· boolean · optionnel
Return the count and credit estimate; start nothingsettings· ? · optionnel
Model settings: keys of its settings_schemaproject_id· string · requis
Project idtalking_head· boolean · optionnel
animate: true for a talking head (the person in the image speaks the narration with lip sync, billed on the segment's full length); false for a clipsegment_number· ? · optionnel
Segment number (1-based, from storyboard_read)segment_numbers· ? · optionnel
generate: only these segments, finished ones included; omit for everything not yet renderededitable_sections· ? · optionnel
Template prompt section overrides, keyed by section id
Exemple d'appel{"name": "render", "arguments": {"action": "generate", "project_id": "texte"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - script_edit≈ 684 tokens
Change the script or its settings; only revise spends credits. save: replace the active version's text (the old text is lost: show the user the current script first), then run Analyze Script. Notation, never read aloud: `[SCENE: <visual direction>]` as its own paragraph directs the storyboard for the narration after it, until the next one, over the director style. `<break time="1.5s" />` is the only thing that makes the voice pause (about 0.5s between thoughts, 1.0s between sections; one tag with the total, never two in a row). A paragraph starting `Name: "..."` is that character's dialogue. A delivery cue in square brackets inside a line (`[laughs]`, `[sighs]`, `[whispers]`) shapes how it is said; keep it inline, never on its own line. MiniMax performs sounds such as laughs, sighs, breathes, gasps and coughs and drops other cues. activate_version: switch to another version (each generated script is one). revise: an AI rewrite of a passage or the whole script in the narrative voice; returns revised_text without saving it: splice it in and save.
Paramètres, retour & exemple (9)
Paramètresaction· string · requis · save | activate_version | revise | settings | set_concept
save: content; activate_version: script_id; revise: instruction, optional selected_text; settings: script_target_minutes and/or voice_mix; set_concept: visual_conceptcontent· ? · optionnel
save: the full script textscript_id· ? · optionnel
activate_version: a version id from script_readvoice_mix· ? · optionnel
settings: narration versus character dialogueproject_id· string · requis
Project idinstruction· ? · optionnel
revise: what to change, e.g. "make the intro punchier"selected_text· ? · optionnel
revise: the exact passage to rewrite; omit for the whole scriptvisual_concept· ? · optionnel
set_concept: how the video looksscript_target_minutes· ? · optionnel
settings: length of the next generated script, in minutes
Exemple d'appel{"name": "script_edit", "arguments": {"action": "save", "project_id": "texte"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - script_generate≈ 374 tokens
generate: write the script from the brief and the narrative style; each run is a new version (review it with script_read). analyze (Analyze Script): find the script's characters, environments and objects (including any named only in `[SCENE: ...]` directions) and split it into voice blocks. Existing assets are kept as they are (description, reference image, voice) and new ones added; assets the script no longer names stay until the user deletes them. Review with assets_read.
Paramètres, retour & exemple (5)
Paramètresmodel· ? · optionnel
Model id (get_generation_options); omit for the saved choiceaction· string · requis · generate | analyze
generate: write the script; analyze: Analyze Scriptsettings· ? · optionnel
Model settings: keys of its settings_schemaproject_id· string · requis
Project ideditable_sections· ? · optionnel
Template prompt section overrides, keyed by section id
Exemple d'appel{"name": "script_generate", "arguments": {"action": "generate", "project_id": "texte"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - script_read≈ 128 tokens
The active script, its versions, and the script settings (script_target_minutes, voice_mix, visual concept). Show the script to the user before Analyze Script.
Paramètres, retour & exemple (1)
Paramètresproject_id· string · requis
Project id
Exemple d'appel{"name": "script_read", "arguments": {"project_id": "texte"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - segment_edit≈ 701 tokens
Change one segment without losing renders; only split spends credits. Returns the changed segments. set_prompts: write prompts verbatim, no AI rewrite. The renders stay as they are: render the segment again to apply the new prompts. set_continuation: make this segment's image continue an earlier one's (same composition, only the change); render the image again. rollback: restore one of the last 5 renders of the image or clip; the current one takes its place, so it can be undone, and the prompt editor's model stays as it is. split: cut into 2-4 parts; the inheriting part keeps the prompts and renders; the others start empty and get prompts written from their narration in the background (spends credits), or give them prompts with set_prompts. Later segments renumber: read the storyboard again before more edits.
Paramètres, retour & exemple (11)
Paramètreswhat· ? · optionnel
rollback: restore the image or the clipindex· integer · optionnel
rollback: which earlier render, 0 = the latestaction· string · requis · set_prompts | set_continuation | rollback | split
set_prompts: image_prompt, video_prompt and/or media_queries; set_continuation: continues_from; rollback: what, optional index; split: offsets_ms, optional inherit_indexoffsets_ms· ? · optionnel
split: 1-3 ascending cut points, in ms from the segment's start; word timings: voiceover_read action=blocks include_subtitle_data=trueproject_id· string · requis
Project idimage_prompt· ? · optionnel
set_prompts: the image promptvideo_prompt· ? · optionnel
set_prompts: the motion used when the image is animatedinherit_index· integer · optionnel
split: the part (0-based) that keeps the prompts and rendersmedia_queries· ? · optionnel
set_prompts: searches for a real photo or B-rollcontinues_from· ? · optionnel
set_continuation: an EARLIER segment number; 0 clears the linksegment_number· integer · requis
Segment number (1-based, from storyboard_read)
Exemple d'appel{"name": "segment_edit", "arguments": {"action": "set_prompts", "project_id": "texte", "segment_number": 1}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - segment_restructure≈ 726 tokens
Change what a segment is. Every call previews first: when no rendered image or clip would be lost it runs; otherwise it changes nothing and returns what would be lost. Show the user, then call again with confirm=true. combine: merge with a neighboring segment. The kept segment's renders stay, retimed to the combined length, but go stale: its prompts are rewritten for the combined narration, so render it again after. The other's are deleted (the preview names it). change_type: to an image, real photo, B-roll (both fetched) or overlay segment. Clips and talking heads come from render action=animate. keep_image turns a clip back into its image, keeping the render. A change between an image, real photo and B-roll keeps the prompts; render the image again. rewrite: an AI rewrite of the prompts from feedback; render the image and clip again after. For exact text, use segment_edit set_prompts. combine, rewrite and a change to or from an overlay segment write prompts in the background, and a change to a real photo or B-roll with no searches yet writes its searches (its prompts stay): a small AI step that spends credits (get_status wait=true). Until it finishes, change_type is refused (409). Sound effects and overlays always survive; change an overlay's text with editor_edit scene_note. Later segments may renumber: read the storyboard again.
Paramètres, retour & exemple (9)
Paramètresto· ? · optionnel
change_type: the new kindkeep· string · optionnel · this | other
combine: whose prompts and renders surviveaction· string · requis · combine | change_type | rewrite
combine: with_segment_number, optional keep; change_type: to, optional keep_image; rewrite: feedbackconfirm· boolean · optionnel
Run even though renders are lost; only after the user saw whichfeedback· ? · optionnel
rewrite: what to change, e.g. "make this a close-up"keep_image· boolean · optionnel
change_type from a clip to image: keep the rendered imageproject_id· string · requis
Project idsegment_number· integer · requis
Segment number (1-based, from storyboard_read)with_segment_number· ? · optionnel
combine: the neighboring segment
Exemple d'appel{"name": "segment_restructure", "arguments": {"action": "combine", "project_id": "texte", "segment_number": 1}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - storyboard_edit≈ 169 tokens
Storyboard settings, used by the next storyboard run.
Paramètres, retour & exemple (3)
Paramètresaction· string · requis
settings: sfx_levelsfx_level· string · requis · none | minimal | frequent
How many sound effects the storyboard plansproject_id· string · requis
Project id
Exemple d'appel{"name": "storyboard_edit", "arguments": {"action": "texte", "sfx_level": "none", "project_id": "texte"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - storyboard_generate≈ 337 tokens
Plan the storyboard: every segment, its timing, image and motion prompts, overlays and continuations, following the channel style and any `[SCENE: ...]` directions. Needs the finished voiceover (its timing drives the cuts). It plans images, plus real photos and B-roll when the director style has the `@real-media` tag; clips come later, by animating rendered images. Running it again replaces the whole plan, edits included. The longest step (several minutes): get_status wait=true, repeatedly.
Paramètres, retour & exemple (4)
Paramètresmodel· ? · optionnel
Model id (get_generation_options); omit for the saved choicesettings· ? · optionnel
Model settings: keys of its settings_schemaproject_id· string · requis
Project ideditable_sections· ? · optionnel
Template prompt section overrides, keyed by section id
Exemple d'appel{"name": "storyboard_generate", "arguments": {"project_id": "texte"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - storyboard_read≈ 403 tokens
segments: {total, offset, returned, segments}. Each segment has its segment_number (the handle segment tools take), kind (image, clip, talking head, real photo, B-roll or overlay segment), narration, duration, direction, image_prompt, video_prompt (the motion when animated), media_queries (searches for a real photo or B-roll), the characters, environments and objects it shows, continues_from_segment (its image continues that earlier segment's image) and its assets. segment_assets: {segment_number, assets}: its image, clip, real photos, overlays and sound effects, each with kind, status, prompt, model, earlier_renders (what a rollback can restore) and public_url (for view_image).
Paramètres, retour & exemple (5)
Paramètreslimit· integer · optionnel
segments: how many; 0 returns all. Long videos have 100+, so page.action· string · requis · segments | segment_assets
segments: the storyboard, paged; segment_assets: one segment's assets (segment_number)offset· integer · optionnel
segments: first to return, 0-basedproject_id· string · requis
Project idsegment_number· ? · optionnel
Segment number (1-based, from storyboard_read)
Exemple d'appel{"name": "storyboard_read", "arguments": {"action": "segments", "project_id": "texte"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - style_edit≈ 702 tokens
Create or change the channel style (one per channel, used by all its projects). create: offer the user two real options, never invented ones. (a) References (best): YouTube links of their channel or of videos whose look they like, or a written description. Analysis starts at once and writes the fields: wait with get_status channel_id wait=true, then render both template images (style_generate action=template). A reference informs every axis, narrative included; for its look only, give it contributes_to ["art_style"]. (b) Presets: one per axis, all three; instant, and the art preset brings its template images. Presets and references don't mix. update_fields: replace fields' text; it never starts an analysis (an analysis rewrites art_style, narrative_style, director_style and text_style). Those four and script_prompt can't be removed, every field needs text, and summaries are written only by analysis. Real photos and B-roll are turned on by the literal `@real-media` tag in director_style, with prose on when and how much; remove it to turn them off. update_references: replace the references, fields untouched (inputs_stale turns true). File references can only be added in the app.
Paramètres, retour & exemple (6)
Paramètresname· ? · optionnel
create: the style nameaction· string · requis · create | update_fields | update_references
create: name, and references or presets; update_fields: fields; update_references: referencesfields· ? · optionnel
update_fields: {key: "new text"} for the keys you change; {key: null} removes a key you addedpresets· ? · optionnel
create: {"art_style": id, "narrative_style": id, "director_style": id} from style_read action=presetschannel_id· string · requis
The channel whose style this isreferences· ? · optionnel
[{"input_type": "youtube" | "text", "value": "<link or description>", "contributes_to": ["art_style", ...]?}]. A youtube value is a video link, or a channel link or @handle. update_references: the COMPLETE list in order; copy kept entries from style_read verbatim.
Exemple d'appel{"name": "style_edit", "arguments": {"action": "create", "channel_id": "texte"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - style_generate≈ 460 tokens
analyze: read the references again and rewrite art_style, narrative_style, director_style and text_style, replacing hand edits. template: render one of the style's two template images. Reference images render on them (characters on the character template, environments and objects on the environment one) and segment images fall back on them, so finish both before any reference image. An existing one is refused unless replace=true: replacing it changes the look of everything rendered after.
Paramètres, retour & exemple (7)
Paramètresmodel· ? · optionnel
Model id (get_generation_options); omit for the saved choiceaction· string · requis · analyze | template
analyze; template: template_typereplace· boolean · optionnel
template: true only when the user asked for a new image (or agreed to render a stale one again)settings· ? · optionnel
Model settings: keys of its settings_schemachannel_id· string · requis
The channel whose style this istemplate_type· ? · optionnel
template: which template image; run once for eacheditable_sections· ? · optionnel
Template prompt section overrides, keyed by section id
Exemple d'appel{"name": "style_generate", "arguments": {"action": "analyze", "channel_id": "texte"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - style_read≈ 380 tokens
get: the channel style: its references, its fields (art_style, narrative_style, director_style, text_style, any added; script_prompt on request), the summary analysis wrote for each, and templates, the character and environment template images (null: not rendered; a URL: it exists, so view_image it rather than render it again). inputs_stale: the references changed since the last analysis (offer style_generate action=analyze). templates_stale: the art style changed since the templates were rendered (offer to render them again). presets: the preset catalog, one list per axis (art_style, narrative_style, director_style), with labels, descriptions and, for art presets, preview images. Let the user pick one per axis.
Paramètres, retour & exemple (4)
Paramètresaction· string · requis · get | presets
get: the channel style (channel_id or project_id); presets: the preset catalogchannel_id· ? · optionnel
get: the channel (or pass project_id)project_id· ? · optionnel
Project idinclude_script_prompt· boolean · optionnel
get: include the long script_prompt
Exemple d'appel{"name": "style_read", "arguments": {"action": "get"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - view_image≈ 130 tokens
Show a Framesail image inline: a segment image, reference image, style template or preset preview.
Paramètres, retour & exemple (1)
Paramètresurl· string · requis
An image URL from a read tool (public_url, reference_image, template or preset); other hosts are refused
Exemple d'appel{"name": "view_image", "arguments": {"url": "texte"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - voiceover_edit≈ 376 tokens
Voices and voice blocks; free. set_voice: the narrator's or a character's voice; every speaker needs one before the voiceover. rescan_blocks: split the active script into voice blocks again after an edit, assets untouched; blocks whose words are unchanged keep their audio. settings: the voice engine and narrator speed.
Paramètres, retour & exemple (6)
Paramètresaction· string · requis · set_voice | rescan_blocks | settings
set_voice: speaker, voice_id; rescan_blocks; settings: voice_tts_provider and/or narrator_speedspeaker· ? · optionnel
set_voice: "narrator", or a character's namevoice_id· ? · optionnel
set_voice: a voice id from voiceover_read action=voicesproject_id· string · requis
Project idnarrator_speed· ? · optionnel
settings: speaking rate, 0.5-2.0 (default 1.0); pauses come only from `<break>` tagsvoice_tts_provider· ? · optionnel
settings: the voice engine
Exemple d'appel{"name": "voiceover_edit", "arguments": {"action": "set_voice", "project_id": "texte"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - voiceover_generate≈ 366 tokens
Generate voice block audio. Every speaker needs a voice first, and every asset a reference image. Without voice_block_ids it fills every block with no audio, skipping ones already generating. A model must match the project's voice engine. An existing storyboard retimes to the new audio on its own.
Paramètres, retour & exemple (6)
Paramètresmodel· ? · optionnel
Model id (get_generation_options); omit for the saved choicedry_run· boolean · optionnel
Return the count and credit estimate; start nothingsettings· ? · optionnel
Model settings: keys of its settings_schemaproject_id· string · requis
Project idvoice_block_ids· ? · optionnel
Blocks to generate, again if they have audio; omit for every block without audioeditable_sections· ? · optionnel
Template prompt section overrides, keyed by section id
Exemple d'appel{"name": "voiceover_generate", "arguments": {"project_id": "texte"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - voiceover_read≈ 332 tokens
voices: one engine's voice ids, labels and preview audio, as {groups, voices}. blocks: the voice blocks (narration and dialogue) with their speaker, voice_id (the speaker's voice), audio and any `[SCENE: ...]` direction over them (never spoken), as {blocks, total_duration_ms, all_complete}.
Paramètres, retour & exemple (5)
Paramètresgroup· ? · optionnel
voices: one catalog group; each engine has its own (see groups). Filter the large ElevenLabs catalog.action· string · requis · voices | blocks
voices: the voice catalog for provider; blocks: the project's voice blocksprovider· string · optionnel · minimax | elevenlabs
voices: the voice engine (the project's voice_tts_provider)project_id· ? · optionnel
Project idinclude_subtitle_data· boolean · optionnel
blocks: include word-level timings (bulky)
Exemple d'appel{"name": "voiceover_read", "arguments": {"action": "voices"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]}
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